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C++ For Game Programmers (Charles River Media Game Development)

Noel Llopis




[PDF.xi65] C++ For Game Programmers (Charles River Media Game Development)

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 | #848940 in Books |  Charles River Media |  2003-04 | Original language:English | PDF # 1 |  1.20 x7.40 x9.16l, | File type: PDF | 412 pages

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||29 of 33 people found the following review helpful.| Awesome! A Great C++ Book!|By Robert Smith|This book is not about game programming. It is about using C++ effectively to write game code. It is for "Programmers" who use C++ to write game code. Just wanted to clear that up for some of you boneheads who were expecting some kind of graphics tutorial.
Anyway, I devoured this book in a few days. It is written in the fasion o|About the Author|Noel Llopis (Timonium, MD) is a software engineer at Day 1 Studios. He developed the technology for the game MechAssault and is now busy researching and implementing the technology for upcoming games. He holds a B.S. in Computer Engineering from

C++ is the primary language used in game development; however, game programming has a unique set of challenges, which general application development techniques and recommendations don't apply to. Written to address this issue, C++ for Game Programmers provides practical suggestions for what C++ features to use in game development and why. Many of the misconceptions of C++ are clarified, and programmers learn the most effective methods for using the language to create ga...

You easily download any file type for your device.C++ For Game Programmers (Charles River Media Game Development)   |  Noel Llopis. Just read it with an open mind because none of us really know.

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