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CryENGINE Game Programming with C++, C#, and Lua

Filip Lundgren, Ruan Pearce-Authers




[PDF.oh46] CryENGINE Game Programming with C++, C#, and Lua

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 | #2409641 in Books |  2013-11-22 |  2013-11-22 | Original language:English | PDF # 1 |  9.25 x.63 x7.50l,1.06 | File type: PDF | 276 pages

||0 of 0 people found the following review helpful.| I like it.|By Brian|Very informative, and helps you get into the nitty gritty of the engine.
It goes into enough detail to understand how the engine handles everything. With the help of this book I was able to enter a competition for getting an art asset in the game engine. I got into the finals, which is awesome.
I would highly recommend the book.|0 of 0 people foun|About the Author||Filip Lundgren |Filip Lundgren is a Technical Director at Poppermost Production AB where he works on SNOW, the first free-to-play open-world skiing title. Filip has been working with CryENGINE since 2007 with the release of Crysis 1 SDK,

For developers wanting to create 3D games, CryENGINE offers the intuitive route to success and this book is the complete guide to using it. Learn to use sophisticated tools and build super-real, super-addictive games.

Overview

  • Dive into the various CryENGINE subsystems to quickly learn how to master the engine
  • Create your very own game using C++, C#, or Lua in CryENGINE
  • Understand the structure and design of the engine
  • ...

    You easily download any file type for your device.CryENGINE Game Programming with C++, C#, and Lua   |  Filip Lundgren, Ruan Pearce-Authers. Which are the reasons I like to read books. Great story by a great author.

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