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Pangea Software's Ultimate Game Programming Guide for Mac OS X

Brian Greenstone




[PDF.ga92] Pangea Software's Ultimate Game Programming Guide for Mac OS X

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 | #4481704 in Books |  2004-10 | PDF # 1 | File type: PDF | 288 pages

||3 of 3 people found the following review helpful.| Still a good gem of a book, and not out-of-date|By The Other Eye|I was nervous about buying this book, because the Mac has changed a bit since it was released. But, I've just started reading it, and I'm definately not disappointed that I bought it.

There are a number of things covered in this book that you can't easily find elsewhere. For example, I'm fond of stereos| |I think even experienced programmers will learn from this book. -- Lane Roathe, Ideas from the Deep, 2004

If you want to learn from the Master, then this is the book for you. -- Phil Sulak, Westlake Interactive, 2004

This is

Brian Greenstone, the developer who programmed Nanosaur, Bugdom, Cro-Mag Rally, Enigmo, Otto Matic, etc. reveals his Mac programming secrets in this indispensable book. The book covers all of the nuances dealing with various Mac OS technologies such as the HID Manager, OpenGL, OpenAL, Core Graphics, Rendezvous, Quicktime, and more. Readers will also learn how to write a plug-in for Maya, do stereo 3D rendering, networking, AltiVec optimizations, and even how to copy-pr...

You can specify the type of files you want, for your gadget.Pangea Software's Ultimate Game Programming Guide for Mac OS X   |  Brian Greenstone. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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