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Procedural Content Generation for C++ Game Development

Dale Green




[PDF.qe03] Procedural Content Generation for C++ Game Development

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 | #1744876 in Books |  2016-01-30 |  2016-01-30 | Original language:English | PDF # 1 |  9.25 x.69 x7.50l,1.16 | File type: PDF | 304 pages

||2 of 4 people found the following review helpful.| The worst|By Dmitry|Worst book on game programming I've ever read. Seams like author knows almost nothing about C++11. Author don't even know about library from STL. And many other fails.|0 of 0 people found the following review helpful.| Four Stars|By Customer|Good clear book with a complete working game in c++.Easy|About the Author||Dale Green |Dale Green is a young software developer who started his professional programming career in VB.NET, writing bespoke solutions to automate business tasks. This included the writing and maintenance of an e-commerce site that so

Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library

About This Book

  • This book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentation
  • Through this book, you'll create games that are non-predictable and dynamic and have a high replayability factor
  • Get a breakdown of the key techniques and approaches applie...

    You can specify the type of files you want, for your device.Procedural Content Generation for C++ Game Development   |  Dale Green. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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